![]() By becoming a Hexcrafter you just added every spell with the curse descriptor to your list. You now have unlimited use Supernatural Abilities (which DO NOT provoke AOO's and ignore Spell Resistance) with save DC's that target Fort or Will and with DC's that scale higher than your spells! The Magus list is FULL of reflex blasts that can hit allies if you're not careful, where hexes don't hit buddies, target other saves and carry save or lose effects.Ģ. So WHY Hexcrafter over normal Magus? I'll tell you why.ġ. You r saves top out at level 6 while the wizard keeps chugging to level 9. ALSO at higher levels doing damage often isn't the best answer to beating a foe. Plus Magi get a lot less spells than a Wizard or Sorcerer and Magi burn through spell slots like crazy to keep up with a fighter's damage. There is a real lack of save or suck on that list. Look at a typical Magus and what does it do well. Ultimate power: Why the Hexcrafter is the BEST magus! Note I have copied his Guide style and borrowed some text to make this a style we are familiar with * Before we begin- I’d like to thank Treantmonk for his own guides that inspired me to write this one. medium/67.5 lb.Warlock- The complete guide for dealing with the devil SQ Sage's Knowledge (all Knowledges untrained, +0.5*HD (+1) on Knowledges), Dazzling Intellect (Int=5+HD, nerfed Nat AC), Hold Breath Con*6 minutes, Toboggan (slide 30ft/round as move on snow/ice terrain), Share Spells, Empathic Link, Improved Evasion, +8 penguin bonus to swim, Individual skill ranksĮncumbrance 22.5 lb. Str 9, Dex 8, Con 13, Int 7, Wis 12, Cha 7 Note to self: Purchase Healer's Kit and get Heal ranksĪC 12, touch 10, flat-footed 12 (+2 Natural, +1 Size, -1 Dex) heavy, currently: 66.16 lbsĪrmor Check Penalty -5 armor, -6 encumberance = -6Ĭlass Skills: Appraise, Bluff, Craft, Diplomacy, Fly, Handle Animal, Heal, Intimidate, Arcana, Nature, Planes, Religion, Profession, Ride, Spellcraft, Survival, UMD On person Obsidian Scizore (worn), Obsidian Cestus (worn), Four-Mirror Armor (worn), Diving Suit (worn), Holy Symbol Tattoo (palm on palm), Spell Component Pouch, Darkwood Double Crossbow, 30x Crossbow bolt (10CI^S, 10CI^A, 10CI^GS), Bandolier, 1x Holy Water, Sack, 2x Scroll Case, Scroll of Faerie Fire, Scroll of Borrow Skill, Scroll of Monkey Fish, Scroll of Comprehend Languages, Wand of Disguise Self (5), Wand of CLW (50) Smelling SaltsĮncumbrance 23 lb. SQ Prehensile Tail, Familiar Tattoo (Familiar move action to meld), Water Elemental Bloodline Arcana (Can make energy spells and deal cold damage), +2 racial bonus to Religion and Intimidate, Scaled Skin (Cold ER 5, +1 Nat AC), +3 penguin bonus to swim Traits Magical Lineage (Burning Hands), Adopted: Wayang Spellhunter (Burning Hands), Precocious Spellcaster (Stabilize, Burning Hands), Wisdom in the Flesh (Swim) ![]() Skills Handle Animal +5 (1), Intimidate +7 (1), Knowledge(Religion) +6 (1), Spellcraft +4 (1), Survival +8 (1), Swim +2 (1), Use Magic Device +5 (1) Str 7, Dex 12, Con 16, Int 10, Wis 19, Cha 12įeats Varisian Tattoo (Evocation), Extra Traits Shaman Spells usually prepared (CL1, +1 CL Evocation, +1 CL Burning Hands)ġst Rime Burning Hands, Rime Burning HandsĬantrips Read Magic, Prestidigitation, Scrivener's Chant, Detect Magic Ranged Darkwood Double Crossbow -6 2d8/19-20x2Ģx Cold Iron (Silver Blanch) bolts loaded Male Demodand-Spawn Tiefling Unsworn Shaman 1/Tattooed Elemental (Water) Sorcerer 1ĪC 19, touch 11, flat-footed 18 (+6 Armor, +1 Shield, +1 Dex, +1 Natural) These penguins Aram Zey keeps sending drive me crazy! ![]()
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